I specialise in crafting digital experiences and immersive media spaces for amazing people.
Featured work
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I combine strong visual design with a background in media art and user-centered thinking to create immersive installations that engage audiences on both sensory and conceptual levels.
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I focus on creating intuitive and engaging digital interactions that resonate with users.
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Whether I’m designing an immersive space, an interactive application or a poster, my goal is to create a seamless experiences that keep users coming back to live the moment in time again .
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My Experience
Throughout my career as a media designer, I’ve had the privilege of working with some very talented people all over the world.
After finishing my B.A. in Digital Media, I have been working as a media professional for over 15 years — mainly through Xenorama and Urbanscreen, where I was involved in creating light art, projection mapping, interactive installations, generative systems, and performative media projects.
Over time, my focus has shifted toward investigating how digital systems structure perception, interaction and spatial experience — and I am now seeking to deepen this research-oriented practice with sustained experimentation, theoretical reflection and interdisciplinary exchange.
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My Skillset
Over the course of my career, I’ve developed a diverse skill set that are both technical and creative abilities.
A substantial part of my work has involved performative and interactive media — projects that required fusing the technical, the conceptual, the performers and the audience into one coherent experience, synchronizing different strains of importance:
creating a space, creating a moment, creating a feeling…
This perspective led toward the production of modular, reconfigurable systems and connects back directly to my Bachelor's thesis project Raummaschine. In these contexts, my role typically involved concept development, visual design, programming, prototyping, and technical implementation.
What I gained from this work was a sustained interest in responsive systems in which bodies, media environments, and computational processes continuously influence one another. Across these projects, my role was centered on building visual systems that actively shape perception and interaction.
In the most recent time I have been developing methods at the intersection of sensory input, generative processes, and artificial intelligence. This is where I can see a lot of potential for research and dialogue.
A further area of my work integrates scientific and environmental data into spatial media — projects developed in cooperation with the Fraunhofer Institute and the Alfred Wegener Institute. These required making complex, non-visual information spatially navigable. My role combined concept development, art direction, visual design, programming, and technical setup. This gave me a better understanding of how artistic practice can intersect with research-based and educational methodologies.

























